AI Insights · Timothy · April 2024
Top 5 Otome Games on Android in the UK Q1 2024
Discover the performance of the top 5 Otome games on the Android platform in the UK during Q1 2024. The data reveals trends in downloads, revenue, and active users.
During the first quarter of 2024, the top 5 Otome games on the Android platform in the United Kingdom showcased varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each app's journey throughout the quarter.
Love and Deepspace saw a notable surge in revenue early in the quarter, peaking at approximately $26K in the week of February 5. However, revenue gradually declined, ending the quarter at around $4.8K. Weekly downloads showed a steep drop from 7.2K in mid-January to just 107 by the end of March. Active users also decreased over the quarter, starting at 4.3K and concluding at 3.6K.
Otome Games Obey Me! NB experienced fluctuations in revenue, starting the quarter at $1.5K and seeing a peak of $1.9K in mid-March before ending at $950. Weekly downloads were fairly stable, with a noticeable increase to 1.4K in early March. Active users followed a similar trend, beginning at 3.3K and rising to 4.8K by the end of the quarter.
Obey Me! Anime Otome Sim Game had consistent revenue, averaging around $500 weekly, with minor fluctuations. Downloads remained relatively stable, with a slight increase in mid-February and a decline towards the end of the quarter. Active users started at 3.5K, fluctuated slightly, and ended at approximately 3K.
Court of Darkness showed a steady revenue stream with minor peaks, reaching $644 in late January and maintaining around $400 towards the end of March. Downloads were intermittent, with significant spikes in mid-February and late March, reaching 694 and 557 respectively.
IkemenSengoku Otome Anime Game had modest revenue throughout the quarter, peaking at $504 in early January and gradually declining to $171 by the end of March. Downloads were sporadic, with notable increases in mid-February and late March, hitting 534 and 503 respectively. Active users showed growth, starting at 162 and ending at 600.
The data for this analysis comes from Sensor Tower. For more insights and detailed analytics on mobile app performance, visit Sensor Tower.